In EA’s long running Battlefield series you’ve always had a chance to take a breather. Like if you’re waiting for air support you could crouch behind a wall or inside a building. But in Battlefield: Bad Company you might just be an easy target for the enemy. It isn’t really fair that everything in Battlefield: Bad Company is as vulnerable as you, the base skeletal architecture of buildings can’t be ruined. Though walls, trees, and other free standing objects can. But you can’t damage those things with weaponry, but in thing from a grenade to a rocket- propelled grenade.
When it comes to walls and other barriers no longer a problem. More of an advantage in the environment.
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