It has been confirmed in a game-play demo that Baker, Paddock, Hartsock, Corrion, Courtland and Zanovich will be in it.
In the pre-E3 trailer, a civilian is shown communicating with the sergeant to alert him of a hiding soldier behind a clothesline, indicating civilian interaction will be implemented.
Also, Matt Baker now has the ability to use heavy weapons. In the E3 trailer, he is shown ordering a bazooka round to be fired upon an 88. He can also make use of machine gun squads, mortar teams and a radio man who can call in artillery or air support.
There are new moves called Brotherhood Moments where your character is shortly taken over by a computer and catches one of the players fallen comrades. “Bro-Mos´” are meant to show the bonds between the fighting men of the time period.
The player’s weapon swings around more realistically as it would in real life instead of just staying centered (or moving slightly). This is due to the new camera system. Gearbox describes it as a 3rd person camera placed inside the players head. This means that they can work with a whole avatar and not a fixed camera and disembodied arms holding a gun. Because of that Baker’s limbs will be more closely tied to the game physics.
The player can now go prone as well as crouch and stand. Only crouching and standing were available in previous games in the series.
On most of the missions there will be no objective marker, which is different from almost all other shooters. Instead the player will have to rely on clues presented in-game as they move towards their target. The 10 minute trailer showed examples of this. The player had the objective of destroying two German 88´s, but did not know exactly where they were. Over the horizon were flak puffs and when a group of U.S. planes flew over, one was shot down, suggesting the position of the objective. Also, as the player got closer to the position, there was a German on a rooftop, acting as a spotter for the gun placements. The player will need to be able to recognize hints like these to succeed.
The characters in the series are set to become more developed, each with their own personal history, characteristics and habits.
Cut scenes have become more detailed and realistic.
There is a slight possibility that if this game shows the 101st in Holland in the 8th of October the player could see Colonel “Jumpy” Johnson of the 501st death as well as Lieutenant Colonel Robert G. Cole.
An interesting note about the multi-player in the new BIA is that the player will have the option of fighting on a campaign map, with a friend. The player and a friend will fight over territories and then gain positional advantages to take hold of Europe.
New animations include the player’s squad-mates tripping and falling during combat while others will help them up.
Hell’s Highway will include a cover system that is similar to Rainbow Six: Vegas; the screen will indicate your current health. When the player exposes himself from cover, the screen will start to darken into a red color, with safe cover remaining clear. However, once safe behind cover, the screen will return clear, and resume as normal. This will only happen if threats are in the immediate area.
There will be hallucinations, delusions and flashbacks about the character’s exploits during the first two BIA games, some of the involving characters such as Pvt. Kevin Leggett and other characters from the previous two games who were killed in action.
A slow-mo effect will be added when you kill enemies with a grenade, although it was said that it will not be overdone to avoid being too unrealistic.
Some objects in the game are destructible, meaning covers can be destroyed with repeated heavy fire or explosives. For instance, picket fences can be shot up and destroyed by a Thompson sub-machine gun, when heavier cover like sandbag emplacements can only be taken out by your bazooka team.
Your squad will not immediately attack the enemy, instead you will have to order when to fire on sight and when to fire on command.
It has been confirmed that the player can pick up machine guns, such as an MG42, and fire it from the hip or from behind cover.
Germans will be able to move machine guns around as well, working much in the same way as the players mobile machine gun crews.
On The Xbox 360 it will feature online & split-screen play
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