Sweden’s Massive Entertainment may best be known for its Ground Control tactical games, which put you in command of sci-fi armies that battled with futuristic versions of tanks, helicopters, and artillery. World in Conflict, the company’s next game, lets you play with 1989’s versions of the same things. World in Conflict asks what if the Soviet Union didn’t just role over and die like it did? What if it saw the writing on the wall and decided to go out in a blaze of glory? As such you will be able to command Western or Soviet forces as you attempt to crush the other side for freedom or for communism. The best thing to me about World in Conflict is that it’s a real time strategy game and in a big multiplayer game the screen is packed full of action. Not only do you have have all the combat going on in the middle of the screen, but giant cargo planes continually stream in to deliver reinforcements at the edge of the battlefield. Meanwhile the action is non-stop as if it were a hyperaccelerated reality.
Thanks to nature of the battlefield it is likely that you will also need to work together. There are numerous nodes on the map that must be seized to generate tactical aid points. However the kicker is that often these points are linked together in groups.
For instance both sides of a bridge might need to be controlled for you to own it. Or a town might have three or four nodes that must all be controlled at the same time. This means that you will have to spread your forces greatly to hold multiple points. This isn’t a hardcore realistic war game, and World in Conflict’s fast pace and beautiful visuals will appeal to many. The game is scheduled to ship next year.
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